Betrayal at Krondor - why a fifteen year old game is still awesome
With the onset of fall, it’s time for me to have my annual nostalgia-fest and go back and revisit old games. This fall, it’s Betrayal at Krondor, one of the first computer games I ever played. My cousin Jeff turned me on to this game, and I’m glad he did. Even today, fifteen (15) years later, the game is still just as fun, engaging and challenging as it was the first time around. I originally played it on CD-ROM in DOS, and I have fond (probably falsely so) memories of configuring the “SoundBlaster Clone” soundcard we had in our Hewlett Packward 486 66MHZ with a whopping meg of ram (my dad refused to buy a Pentium because of it’s Floating point math problem). At any rate, I digress; it is currently free to download from a number of sites on the internet, I got mine here. For it to run on modern systems, a DOS emulator is needed and wouldn’t you know, a great one called DosBox is available for free here.
A background of the game: It’s a fantasy RPG set in Raymond E. Feist’s fictional world of Midkemia. It features several minor and major characters from the Riftwar Saga, and fans of the work will love the game. The story was not written by Feist, but was officially licensed by him at the time of release and is considered canon, as a novelization of the game was later written. The game is meant to be played like an interactive story; it is divided into nine (9) chapters, with each chapter featuring a written introduction
, complete with a fancy book-like script and short scenes with digital bitmaps of actors and very slight animation
. Descriptions of everything are written like a book and the player can find these descriptions absolutely everywhere. The game features a three-player party system for the majority of the game, with the classic fighter/rogue/caster combination. It also features several different views: The main one being in the first person, allowing the player to walk forward and backward and turn left and right using the arrow keys of a keyboard or using a mouse to click on movement keys displayed on the interface. Characters and trees are rendered as sprites, with buildings and terrain being rendered in 3D. During combat, the view switches to third person, again with 2D sprites representing characters. If all of this sounds unimpressive now, well, it is, what with our bump mapping, volumetric shadows, realistic water and real time lighting, but at the time, this was cutting edge.
. Entering towns brings up a familiar adventure game interface, where moving the mouse or the arrow keys allows the player to examine different parts of the town. For example, when the cursor hovers over a shop, the pointer changes to the word shop, which allows the player to enter the shop interface. Likewise for a tavern or a secret location.
So what’s so great about this game? Well, everything. It has all the makings of a good RPG, and indeed a good game: An engaging story, believable and interesting characters, excellent combat, good progression, and phat lewtz. It even has a beautiful and moving soundtrack, that still sounds amazing, even in MIDI. The grid-based combat is turn based, and requires strategy as well as tactics. For example: spellcasters cannot cast spells if a character is within 1 square of them, and the computer isn’t stupid: it knows to close the gap quickly and engage a spellcaster in melee combat, where their weaker armor and lower defense makes them all but mincemeat pie to a sword wielder. But this is where the tactics and strategy come in: Each turn, each player only has a certain amount of movement points, and moving around two fighters blocking a caster takes precious points and allows the caster time to escape to set up his spells on the next combat round. Setting up for combat is just as important as combat itself: If you’re vigilant and have high enough skills, you can get the jump on would-be ambushers, allowing you one or two precious extra turns before they attack, and this can mean the difference between looting their bodies, and uttering a curse to Lims-Kragma, the goddess of death as the last breath escapes your body. 
It’s not just the combat, or the story, but as with most masterpieces, the little things which make this game a classic. And Betrayal at Krondor is chock full of these little things. From the sound of birds chirping in the wilderness, to Moredhel puzzle chests which provide a nice break in the story by giving the player a chance to solve clever riddles, to the random characters you meet on the road, this game has it all, and will make you want to keep going.
And make no mistake: just because the game is fifteen years old does not mean it is simple or easy. Be sure to use the game’s quicksave feature, cutely called a bookmark, often. As with most PC adventure games, the rule of thumb stands: save often; save well.
I had never read any of the Riftwar Saga before I played this game so many years ago, but that did not detract any from the enjoyment I got out of it. In fact, the game inspired me to read all four books in the Saga, and I’m glad I did, even if it was ten years after the fact. And while it won’t take away from the game if you haven’t read the books, being familiar with them will only increase your enjoyment of the game.
As a side note: I’m loath to give too much information away about the game, for fear of spoiling some of the secrets that await people who haven’t played it. And secrets will be there. It took me hours before I finally figured out a basic strategy of how to play the game and how I wanted to proceed.
So if you’re bored, or looking for a cheap source of entertainment, give it a shot. You won’t regret it, I guarantee it. If you do, be sure to direct all complaints to Daniel.
3 commentsDigimon World: Dawn
To purchase this item click here!Digimon Word: Dawn
Anyone who has ever watched an episode of Digimon could never forget the songs, the monsters, and most importantly the goggles. Well fortunately the songs are the only thing missing from this gem of a game.
Anyone who has ever watched an episode of Digimon could never forget the songs, the monsters, and most importantly the goggles. Well fortunately the songs are the only thing missing from this gem of a game. So lets begin with the basics, this is a game for the Nintendo DS ~$30 at the time of this review. I would file it under the farming genre much in the same vein as pokemon games. The main story line should take you roughly 30 hours to finish, but that puts you at about 60% quest completion, and even lower on the digimon completion. If you are a completionist you could probably find at least another 30 hours. Finally, it comes in two versions Dawn and Dusk.
In my reviews I am sure you will see that I find three things very important. First, is the game fun to play? Second, does it satisfy some genre craving I am having at the moment? Lastly, does it have a good story (I am very forgiving)? As I said in the podcast, I was having a craving for a DS game either in the card battle or farming genre. Well I decided to go with the farming genre, and I think I made the right choice with Digimon World: Dawn. I haven’t played any of the Digimon World games since the first one on the PSX, and that game was horrible. After a co-worker told me since Digimon World 3 they have really improved the series I decided to give the latest incarnation a go. If you read the reviews on the major game sites, they will all tell you this is more of the same, but fortunate for me I haven’t played any of the previous games, and some times I just want more of the same, so that works for me. More importantly, more of the same is good when you have the right formula.
If you have never played a Pokemon or Digimon game because you think they are for kids I would encourage you to get over that fact and pick one up. They are probably some of the best RPGs out there. You have hundreds of potential characters, with even more combinations of abilities, and in Digimon you can evolve and devolve almost indefinitely, from what I can tell, to make the most powerful digimon team in existance.
So how about the story? Well the story is fairly weak in this game, and if there was anything about this game that is “for kids” it is probably the story. It isn’t bad so much as it just isn’t very deep or complex. The two versions are basically the same. I know this because I have a friend who got Dusk when I got Dawn. The main differences are the available starting sets of digimon, starting locations, exclusive islands to travel to for digimon gathering, and most importantly different exclusive digimon. If you want to collect all the available digimon you will have to trade with a friend or create digieggs through the Nintendo Wifi connection.
This game was my first experience with the Nintendo DS online experience. Let me say, Nintendo needs to get their act together. I am not sure how much control the developer has over the experience but they make it very difficult to find anyone to play with online. I tried numerous times to log in and start a random match with someone, and the game never found a competitor after letting it sit for five minutes. I could have let it run longer, but I assume most people get bored pretty quick, so why would they wait any longer than five minutes.
There are a few items I believe could be improved on future versions. First I think it is great to see the Digivolution path for your digimon, but Armor and DNA digivolution are not included in the Digivolution path, so unless I check a guide online it is just guess and check. This does not make for a fun experience. Next I am glad they don’t try to incorporate any of the television story elements or characters, I always got annoyed with that in the Pokemon games, but I would like to see a deeper story. Most importantly my favorite thing about digimon is the song they play as the digimon evolve. It gets me pupped up, and it isn’t in the game at all. I would have enjoyed the game so much more if when my Agumon digivoles to Greymon I heard that class voice….”Agumon Digivolve to…..(in a deeper voice) GREYMON!”. Not quite as important but still a nice to have would be a more complete list of digimon. They added new digimon, but they haven’t even included all of the classic characters like Raidramon, or Pegasusmon.
In summary if you are a fan of the Digimon series, farming games, or looking for a great RPG where story doesn’t matter, than Digimon World: Dawn or Dusk is for you. If you don’t fit into any of those, than go play some more Halo 3.